# Sprixen > Sprixen is an AI game asset generator for indie game developers, Roblox creators and tabletop game masters. It generates style-locked sprites, animations, tiles, maps, music, VFX, Roblox creator packs, customizable rigged 3D characters with consistent 8-direction sprite sheets, and D&D content, through a web app, a REST API and a native MCP server for AI coding agents. ## Key pages - [Homepage](https://sprixen.com): Overview of Sprixen, features, pricing and FAQ - [Features and roadmap](https://sprixen.com/features): Everything shipped and what is coming next - [API documentation](https://sprixen.com/docs): Full REST API reference with webhooks - [MCP server](https://sprixen.com/docs/mcp): Connect Claude Code, Cursor, Codex CLI, Windsurf, VS Code, Claude Desktop or Gemini CLI to generate game assets from an agent - [Roblox Creator Pack](https://sprixen.com/roblox): Game icon, thumbnails, UI kit, VFX and classic avatar outfit generated in one style - [VFX Studio](https://sprixen.com/animated-vtt-effects): Fire, ice, lightning, holy and combat effects with transparent WebM, spritesheet, Roblox flipbook, Godot SpriteFrames and Foundry VTT exports - [Foundry VTT Drops](https://sprixen.com/drops): Monthly themed pack of battle maps, tokens, animated effects and ambient audio for Foundry VTT - [AI Dungeon Master](https://sprixen.com/ai-dungeon-master): An AI that writes and runs a full tabletop adventure, generating battle maps, NPC portraits, tokens and character sheets as you play - [Free tools](https://sprixen.com/tools): Browser-only game dev tools (sprite sheet slicer, pixel art resizer, palette extractor) and D&D tools (token maker, portrait, battle map, NPC, encounter and monster generators) - [Sprixen alternatives and comparisons](https://sprixen.com/alternatives): Side by side comparisons of Sprixen with AI game art tools on pricing, style consistency, animation, engine export and MCP support - [Blog](https://sprixen.com/blog): Tutorials, comparisons and guides for game asset creation, tabletop prep and AI game development - [Full LLM reference](https://sprixen.com/llms-full.txt): Complete API and MCP reference in plain text, pricing, credit costs and the full blog index - [Agent skill](https://sprixen.com/skills/sprixen/SKILL.md): Claude Code skill teaching the generate, animate and export workflow ## Product information - **Category**: AI-powered game asset generator (SaaS) - **Price**: $10/month, single tier, 200 credits per month - **Free trial**: 6 free credits on signup, no credit card required - **Credit top-up**: 200 credits for $10, one time - **Audience**: Indie game developers, Roblox creators, FiveM modders, game jam participants, D&D game masters ## Credit costs - Sprite: 2 credits per variant (packs and poses also 2) - Tile: 1 credit - Animation: 4 credits standard, 8 credits premium - Music track: 3 credits - 3D model: 5 credits - 3D animation: 3 credits - Character Studio 3D: 2 credits to customize a rigged CC0 character, 4 credits per 8-direction sprite sheet - Parallax background: 5 credits - VFX: 2 credits for a catalogue export, 6 credits for AI-created artwork ## MCP server - Endpoint: https://api.sprixen.com/v1/mcp (Streamable HTTP, `Authorization: Bearer spx_live_YOUR_KEY`) - Install instructions for each client: https://sprixen.com/docs/mcp ## Free tools - [Free Sprite Sheet Slicer](https://sprixen.com/tools/sprite-sheet-slicer): Free sprite sheet slicer that runs in your browser. Split a PNG into frames by size or rows and columns, download a ZIP of frames, or re-pack as a horizontal or vertical strip. No upload, no login. - [Free Pixel Art Resizer](https://sprixen.com/tools/pixel-art-resizer): Free pixel art resizer with integer nearest neighbor scaling from 1x to 16x. Upscale or downscale sprites without blur, preview with crisp pixels and download a PNG. No upload, no login. - [Free Sprite Palette Extractor](https://sprixen.com/tools/palette-extractor): Free palette extractor for sprites and pixel art. Get exact unique colors or the top N by frequency with hex codes, and download .hex, GIMP .gpl or a PNG swatch strip. No upload, no login. - [D&D Token Maker](https://sprixen.com/tools/dnd-token-maker): D&D token maker for Foundry, Roll20 and Fantasy Grounds, built into your Sprixen account. Upload a portrait or describe a character, pick a border and shape, and export a transparent PNG token in seconds. - [D&D Character Portrait Generator](https://sprixen.com/tools/dnd-character-portrait-generator): AI D&D character art generator, built into your Sprixen account. Describe your character in a sentence, choose a style, and get a portrait plus a ready-to-use token for Foundry, Roll20 or Fantasy Grounds. - [D&D Battle Map Generator](https://sprixen.com/tools/battle-map-generator): D&D battle map generator, built into your Sprixen account. Describe a scene, pick a setting and grid size, and export a top-down map as PNG, WebP and a Foundry-ready .dd2vtt file with the grid already aligned. - [D&D NPC Generator](https://sprixen.com/tools/dnd-npc-generator): D&D NPC generator, built into your Sprixen account. Type a one-line idea and get a name, personality, secret, plot hook and stat block, with an optional portrait and token, exportable as a Foundry actor. - [D&D Encounter Generator](https://sprixen.com/tools/dnd-encounter-generator): D&D encounter generator, built into your Sprixen account. Set party level, size and difficulty, pick an environment, and get a balanced SRD-monster encounter with terrain, tactics, a twist and an XP budget. - [D&D Monster Maker](https://sprixen.com/tools/dnd-monster-maker): D&D monster maker, built into your Sprixen account. Describe a creature concept, set challenge rating, type and size, and get a complete homebrew stat block with traits, actions and lore, formatted for the table. ## Comparisons - [PixelLab alternative for game art](https://sprixen.com/alternatives/pixellab): PixelLab versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [Scenario alternative for game art](https://sprixen.com/alternatives/scenario): Scenario versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [Retro Diffusion alternative for game art](https://sprixen.com/alternatives/retro-diffusion): Retro Diffusion versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [Ludo.ai alternative for game art](https://sprixen.com/alternatives/ludo-ai): Ludo.ai versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [Layer.ai alternative for game art](https://sprixen.com/alternatives/layer-ai): Layer.ai versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [God Mode AI alternative for game art](https://sprixen.com/alternatives/god-mode-ai): God Mode AI versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [Sprite-AI alternative for game art](https://sprixen.com/alternatives/sprite-ai): Sprite-AI versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [SpriteCook alternative for game art](https://sprixen.com/alternatives/spritecook): SpriteCook versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 - [Leonardo.ai alternative for game art](https://sprixen.com/alternatives/leonardo-ai): Leonardo.ai versus Sprixen on pricing, free tier, style consistency, animation, engine export and MCP support, checked 2026-10-17 ## Blog topics - [D&D & VTT](https://sprixen.com/blog/topic/dnd-vtt) - [Roblox & FiveM](https://sprixen.com/blog/topic/roblox-fivem) - [Sprites & Pixel Art](https://sprixen.com/blog/topic/sprites-pixel-art) - [Game Audio & VFX](https://sprixen.com/blog/topic/game-audio-vfx) - [AI Game Development](https://sprixen.com/blog/topic/ai-game-development) - [Tools & Workflows](https://sprixen.com/blog/topic/tools-workflows) ## Blog posts - [How to Make Custom Terraria Item and NPC Sprites with AI (tModLoader Guide)](https://sprixen.com/blog/terraria-item-npc-sprites-ai-tmodloader): Make Terraria mod sprites with AI: tModLoader texture naming, right-facing item art, vertical NPC sheets, frame counts and a full workflow. - [Stardew Valley Mod Sprites with AI: Items, Portraits and NPC Sheets for Content Patcher](https://sprixen.com/blog/stardew-valley-mod-sprites-ai-content-patcher): Make Stardew Valley mod art with AI: 16x32 NPC frames, 64x64 portraits, item sprite indexes and the Content Patcher Load and EditData setup. - [Modding PC Games with Claude Code: Give Your Agent Consistent Sprites](https://sprixen.com/blog/modding-pc-games-claude-code-consistent-sprites): Use universal-modder and Claude Code to mod games you own, and add the Sprixen MCP server so the agent gets one-style sprites and animation sheets. - [Minecraft Bedrock Resource Pack Textures with AI: 16x16 Blocks, Items and a Consistent Palette](https://sprixen.com/blog/minecraft-bedrock-resource-pack-textures-ai): Build a Minecraft Bedrock resource pack with AI textures: the folder layout and manifest from Microsoft docs, 16x16 rules and palette consistency. - [2D Walk Cycle Sprite Sheets: Frame Counts, Sizes and How to Generate a Consistent One with AI](https://sprixen.com/blog/2d-walk-cycle-sprite-sheet-frame-counts): How many frames a 2D walk cycle needs, which sizes and fps to use, strip vs grid layouts, and how to slice the sheet in Godot, Unity and Phaser. - [AI Tileset Generator Guide: Seamless Tiles for Top-Down and Side-Scroller Games](https://sprixen.com/blog/ai-tileset-generator-seamless-tiles-guide): Make seamless game tiles with AI: tile sizes, why seams appear, autotile and terrain basics, the 3x3 preview test and exporting to Tiled or Godot. - [Generate Game Assets from Codex CLI and Gemini CLI with MCP](https://sprixen.com/blog/generate-game-assets-codex-cli-gemini-cli-mcp): Connect Codex CLI and Gemini CLI to the Sprixen MCP server and generate style-locked sprites, animations, tiles and music from your terminal agent. - [AI Music Generator for Indie Games: Loops, Combat Themes and Menu Music](https://sprixen.com/blog/ai-music-generator-indie-games-loops): Use an AI music generator for game loops, combat themes and menu music: briefs per cue, BPM and bar math, and looping in Godot and Unity. - [Roblox 2D Asset Sizes in 2026: Icon, Thumbnail, UI, Clothing and Particle Cheat Sheet](https://sprixen.com/blog/roblox-2d-asset-specs-cheat-sheet): A practical Roblox 2D asset reference covering discovery images, UI, classic clothing, layered textures, decals and particle flipbooks, with the mistakes that cause rework. - [Roblox UI Kit Guide: 9-Slice, Scale Types and a Style That Holds Together](https://sprixen.com/blog/roblox-game-ui-kit-9-slice-guide): How to build Roblox UI art that survives different screen sizes using 9-slice, UIScale, constraints, readable states and a shared visual system. - [Roblox Particle Textures and VFX Flipbooks: Sizes, Alpha and the Mistakes That Kill Performance](https://sprixen.com/blog/roblox-particle-textures-vfx-flipbooks): A practical guide to Roblox ParticleEmitter textures and flipbooks, including grid layouts, alpha, mobile profiling and a safe export workflow. - [Why Your Roblox Game Looks Inconsistent (and the 2D Asset Checklist That Fixes It)](https://sprixen.com/blog/why-roblox-games-look-inconsistent): The four visual contracts that make a Roblox game feel coherent across icons, UI, clothing, characters and effects, plus an audit you can run before buying more assets. - [Where to Buy and Sell Roblox Assets in 2026: Creator Store, ClearlyDev and the Alternatives](https://sprixen.com/blog/best-roblox-asset-marketplaces-2026): A practical comparison of Roblox asset marketplaces, including Creator Store, ClearlyDev, avatar Marketplace and general stores, with fees, licensing and buyer risk. - [Foundry VTT Walls and Lighting: Turning a Map Image into a Playable Scene](https://sprixen.com/blog/foundry-vtt-walls-lighting-guide): A practical Foundry VTT guide to walls, doors, secret doors, token vision, ambient light and a 15-minute scene preparation workflow. - [Best Battle Map Pack Subscriptions in 2026: Czepeku, Forgotten Adventures, Tom Cartos and the Alternatives](https://sprixen.com/blog/best-battle-map-pack-subscriptions-2026): An honest comparison of battle map subscription models, formats, variants, licensing and VTT support from Czepeku, Forgotten Adventures, Tom Cartos and custom workflows. - [The D&D 5e Character Sheet Explained: Every Box, and What to Fill First](https://sprixen.com/blog/dnd-character-sheet-guide): A beginner-friendly D&D 5e character sheet guide that explains the dependency order from concept and class to modifiers, proficiency, combat and personality. - [How to Build a Themed Adventure Set: Maps, Tokens, Effects and Audio That Match](https://sprixen.com/blog/build-themed-adventure-asset-set): A practical method for creating a coherent tabletop adventure set, from a narrow theme and palette to maps, tokens, effects, audio and reusable packaging. - [How to Package Maps and Effects as a Foundry VTT Module](https://sprixen.com/blog/foundry-vtt-module-packaging-guide): A practical Foundry VTT module packaging guide covering module.json, folders, packs, manifest installation, versioning and common rejection errors. - [The Best Animated Battle Map Tools in 2026: A Practical Comparison](https://sprixen.com/blog/best-animated-battle-map-tools-2026): Animated maps are useful when motion communicates gameplay. Here is how Foundry, Roll20, Owlbear, Czepeku, Dungeon Alchemist and Sprixen compare on format, setup and table performance. - [How to Import the Same Battle Map into Roll20, Foundry and Owlbear Rodeo](https://sprixen.com/blog/import-battle-maps-roll20-foundry-owlbear): A VTT-neutral workflow for sizing, aligning and testing one battle map across Roll20, Foundry VTT and Owlbear Rodeo without rebuilding the art three times. - [Free Dungeon Generators Compared: Random Tables, 3D Layouts and AI Maps](https://sprixen.com/blog/free-dungeon-generators-compared): A practical comparison of free dungeon generation approaches, from Dungeon Scrawl and Donjon to Dungeon Alchemist and AI-assisted map tools. - [Best Roblox Thumbnail Makers in 2026: Templates, AI and Studio-Ready Workflow](https://sprixen.com/blog/best-roblox-thumbnail-makers-2026): Which Roblox thumbnail tools help with concepting, compositing and final export? A comparison focused on 16:9 readability, truthful marketing and iteration speed. - [Roblox Classic Clothing Templates: 585x559 Layout, Regions and AI Pitfalls](https://sprixen.com/blog/roblox-classic-clothing-template-585x559): How Roblox classic shirts and pants templates are laid out, why 585x559 files cause confusion, and how to use AI for design without breaking seams or texture regions. - [Roblox UGC Layered Clothing Textures: What You Actually Need](https://sprixen.com/blog/roblox-ugc-layered-clothing-textures): A production checklist for Roblox layered clothing: mesh, texture, attachments, cages, PBR maps, validation and the differences from classic shirts and pants. - [Roblox Studio AI Tools Compared: Assistant, Superbullet, Rebirth, Picoo and External Agents](https://sprixen.com/blog/roblox-studio-ai-tools-compared): A decision guide for Roblox creators choosing between Roblox Assistant, specialist builders and external AI agents for Luau, UI, assets and iteration. - [Roblox Game Icon and Thumbnail Checklist: 512x512, Safe Areas and Mobile Readability](https://sprixen.com/blog/roblox-game-icon-512x512-checklist): The practical difference between a Roblox game icon and a thumbnail, with 512x512 export guidance, composition checks and a truthful discovery workflow. - [Best FiveM Script Generators in 2026: Framework Awareness, Security and Export](https://sprixen.com/blog/best-fivem-script-generators-2026): A practical comparison of AI-assisted FiveM scripting workflows, with checks for QBCore, ESX, standalone resources, secure events and production-ready export. - [FiveM MLO vs Script: What Each One Changes in a Server](https://sprixen.com/blog/fivem-mlo-vs-script): MLOs and scripts solve different problems in FiveM. This guide explains interiors, gameplay logic, streaming, dependencies, performance and when to ship one or both. - [How to Sell a FiveM Resource on the Cfx Marketplace](https://sprixen.com/blog/sell-fivem-resource-cfx-marketplace): A practical release checklist for publishing a FiveM resource through the Cfx Marketplace and Tebex, including documentation, dependencies, support and policy. - [How to Make Seamless Game Music Loops with AI](https://sprixen.com/blog/seamless-game-music-loops-ai): A practical workflow for generating, editing and testing loopable game music with AI, including loop points, stems, loudness and engine export. - [AI Sound Effects for Games: UI, Footsteps, Magic and Environmental Foley](https://sprixen.com/blog/ai-sound-effects-for-games): How to use AI for useful game sound effects instead of a random folder of noises, with naming, variations, loudness, layers and engine-ready exports. - [D&D Soundboard Alternatives to Tabletop Audio: What Each Tool Is For](https://sprixen.com/blog/dnd-soundboard-alternatives-tabletop-audio): A clear comparison of ambient libraries, soundboards, music generators and VTT audio tools for D&D sessions, including when AI is actually useful. - [Sprite Sheet Generator Guide: Godot, Unity and Phaser Formats](https://sprixen.com/blog/sprite-sheet-generator-godot-unity-phaser): How to generate sprite sheets that import cleanly into Godot, Unity and Phaser, with frame geometry, atlas metadata, pivots, animation timing and export checks. - [Best Pixel Art Character Generators in 2026: Consistency, Animation and Export](https://sprixen.com/blog/best-pixel-art-character-generators-2026): A practical comparison of pixel art character generators, from prompt-first tools to sprite pipelines, with criteria for consistency, animation, transparency and engine export. - [MCP Game Asset Pipelines: What Claude Code and Cursor Can Actually Automate](https://sprixen.com/blog/mcp-game-asset-pipelines): A grounded guide to MCP for game asset workflows: what an agent can safely automate, where approvals belong, and how to connect generation, validation and export. - [How to Add Leaderboards and Cloud Save to a Vibe-Coded Browser Game (No Backend Setup)](https://sprixen.com/blog/add-leaderboards-cloud-save-vibe-coded-game): You built a browser game with Claude Code, Cursor, Rosebud or Lovable and now it needs a leaderboard and a save system. Here's how to add both without standing up Firebase or Supabase. - [Publish Your Claude Code or Cursor Game to a Public URL in One Step](https://sprixen.com/blog/publish-claude-code-game-one-url): You finished a vibe-coding session and have a folder of HTML and JS. Here's how itch.io, GitHub Pages, Netlify, Vercel and Sprixen's Game Creator publish flow compare for actually getting it in front of players. - [How to Generate Game Sprites from Claude Code with MCP (Step by Step)](https://sprixen.com/blog/generate-game-sprites-from-claude-code-mcp): A complete walkthrough for generating style-consistent game sprites and animations from Claude Code using Sprixen's MCP server, from API key to exported Phaser package. - [Build a Phaser Game in Cursor with Consistent AI Art (Sprixen MCP)](https://sprixen.com/blog/build-phaser-game-cursor-consistent-ai-art): Clone the Sprixen Phaser starter, connect Sprixen's MCP server to Cursor, and generate a style-locked character with idle and walk animations that import cleanly into Phaser. - [Sprixen MCP vs Uploading Images to ChatGPT for Game Art: What Actually Works](https://sprixen.com/blog/sprixen-mcp-vs-chatgpt-image-uploads): An honest comparison of generating game art by uploading images to ChatGPT or Gemini in chat versus using Sprixen's MCP server, covering consistency, animation, and engine import. - [Game Assets for Rosebud AI, Lovable and Vibe-Coded Games (2026 Guide)](https://sprixen.com/blog/game-assets-for-rosebud-lovable-games): What Rosebud AI, Lovable, Bolt, Replit, and v0 actually generate versus what they don't, and how to bring consistent, engine-ready game art into each one. - [Import AI Sprites into Godot 4 with SpriteFrames (AnimatedSprite2D Guide)](https://sprixen.com/blog/import-ai-sprites-godot-4-spriteframes): How to get AI-generated sprite sheets into Godot 4 using SpriteFrames and AnimatedSprite2D, with the Sprixen Godot addon, the manual slicing path, and common import mistakes. - [RPG Maker MZ Character Sheet Format Explained (48x48, 3x4 Grid, $ Prefix) and How to Generate One with AI](https://sprixen.com/blog/rpg-maker-mz-character-sheet-format): A precise breakdown of RPG Maker MZ's character sprite sheet format, walk cycle frame order, face sheets, and how to generate a compliant sheet with AI instead of hand-drawing it. - [Phaser Atlas JSON from AI Sprites: TexturePacker Format, Anims and Pivots](https://sprixen.com/blog/phaser-atlas-json-ai-sprites): How Phaser's texture atlas JSON format works, how to build animations from it with generateFrameNames, and how to import an AI-generated Character Package into a Phaser scene. - [Unity Sprite Sheet Slicing for AI-Generated Characters (2D Animation Setup)](https://sprixen.com/blog/unity-sprite-sheet-slicing-ai-characters): How to slice an AI-generated sprite sheet in Unity's Sprite Editor, set correct import settings for pixel art, and build Animator states, plus how Sprixen's Unity package skips the manual slicing step. - [9 Best D&D Character Creators in 2026 (Free, AI and Official)](https://sprixen.com/blog/best-dnd-character-creators-2026): D&D Beyond, Roll20 Charactermancer, Foundry VTT, Dicecloud, PCGen, Fantasy Grounds, Hero Forge, CharGen and Sprixen compared on price, system support, character art and VTT export. - [7 Best D&D Map Makers in 2026 (Battle Maps and Dungeons Compared)](https://sprixen.com/blog/best-dnd-map-makers-2026): Dungeon Alchemist, Inkarnate, Dungeondraft, Dungeon Scrawl, Wonderdraft, Arkenforge and Sprixen's free battle map generator compared on price, map type, VTT export and learning curve. - [Best Fantasy Map Makers in 2026: World, Region and City Maps](https://sprixen.com/blog/best-fantasy-map-makers-2026): Inkarnate, Wonderdraft, Azgaar's Fantasy Map Generator, Campaign Cartographer, Watabou's city and village generators, and Flowscape compared for building a campaign world map. - [8 Best D&D Token Makers in 2026 (Free and VTT-Ready)](https://sprixen.com/blog/best-dnd-token-makers-2026): Token Stamp 2, Foundry's built-in token tools, Roll20, GM Craft Tavern, Hero Forge and Sprixen's free token maker compared, plus the exact token sizes each VTT expects. - [Best D&D NPC Generators in 2026 (Names, Personalities, Stat Blocks and Art)](https://sprixen.com/blog/best-dnd-npc-generators-2026): Kassoon, donjon, Eigengrau's Generator, Chartopia, Foundry NPC modules and Sprixen's free NPC generator compared for building a usable tavern-keeper or villain in minutes. - [Best D&D Monster Makers and Homebrew Stat Block Tools in 2026](https://sprixen.com/blog/best-dnd-monster-makers-2026): Tetra-cube's statblock generator, D&D Beyond homebrew, GM Binder, Homebrewery, Kobold Fight Club and Sprixen's free monster maker compared for building and balancing a homebrew creature. - [How to Make D&D Tokens for Foundry VTT and Roll20 (Sizes, Borders, Formats)](https://sprixen.com/blog/how-to-make-dnd-tokens-foundry-roll20): Pixel sizes, borders, and file formats for D&D tokens in Foundry VTT, Roll20, Fantasy Grounds, and Owlbear Rodeo, plus the fastest ways to make a full party's worth. - [D&D Battle Map Size and Grid Guide (Foundry, Roll20, Print)](https://sprixen.com/blog/dnd-battle-map-size-grid-guide): Grid math, pixel sizes, and print resolution for D&D battle maps across Foundry VTT, Roll20, Fantasy Grounds, and Owlbear Rodeo, with a worked file size example. - [How to Import Battle Maps into Foundry VTT (Universal VTT .dd2vtt, Walls and Lighting)](https://sprixen.com/blog/import-battle-maps-foundry-vtt-dd2vtt): How to create a Foundry VTT scene, understand the Universal VTT (.dd2vtt) format, and import maps with working walls and lighting, plus notes for Roll20 and Fantasy Grounds. - [AI D&D Character Art: Prompts and Styles That Actually Work](https://sprixen.com/blog/ai-dnd-character-art-prompts): A prompt structure and 12 example prompts for AI D&D character art that actually holds up at token size, plus fixes for the most common generation failures. - [Best D&D Encounter and Campaign Generators in 2026](https://sprixen.com/blog/best-dnd-encounter-campaign-generators-2026): An honest look at the D&D encounter and campaign generators worth using in 2026, from Kobold Plus Fight Club to AI Dungeon Master tools. - [Cyberpunk and Sci-Fi Battle Maps: Where to Find Them and How to Make Your Own](https://sprixen.com/blog/cyberpunk-sci-fi-battle-maps): Where to find real cyberpunk and sci-fi battle maps, what makes one work at the table, and how to generate your own scene when nothing pre-made fits. - [How to Play D&D Solo with an AI Dungeon Master (Honest Guide)](https://sprixen.com/blog/how-to-play-dnd-solo-with-ai-dungeon-master): An honest guide to solo D&D: oracle systems like Mythic and Ironsworn compared to AI Dungeon Master tools, what each is good and bad at, and how to start. - [How to Add Transparent Animated Effects to Foundry VTT](https://sprixen.com/blog/transparent-webm-effects-foundry-vtt): Create a spell effect, preserve WebM transparency, and place it as an animated tile in Foundry VTT. A practical workflow with looping and file-format checks. - [One Spell Effect, Two Workflows: WebM for VTTs and PNG for Games](https://sprixen.com/blog/animated-spell-effects-spritesheet-game-engine): Choose between transparent WebM and a PNG spritesheet, read frame metadata, and avoid common loop and import mistakes when using animated spell effects. - [Introducing Mod Builder: AI-Powered Scripts for FiveM & Roblox](https://sprixen.com/blog/mod-builder-fivem-roblox-ai): Sprixen now generates production-ready Lua scripts, NUI interfaces, and 3D assets for FiveM and Roblox. Build mods with AI - no coding experience needed. - [How to Create FiveM Scripts with AI: Lua, NUI & Framework Guide](https://sprixen.com/blog/how-to-create-fivem-scripts-ai): Step-by-step guide to generating Lua scripts for FiveM servers using AI. Covers resource structure, client/server events, NUI interfaces, QBCore vs ESX, and best practices. - [How to Build Roblox Games with AI: Luau, DataStores & UI Guide](https://sprixen.com/blog/how-to-build-roblox-games-ai): Step-by-step guide to creating Roblox experiences with AI. Covers Luau scripting, Services, RemoteEvents, DataStores, GUI design, and building obbies, tycoons, and simulators. - [7 Best AI Sprite Generators in 2026 (Compared)](https://sprixen.com/blog/best-ai-sprite-generators-2026): A detailed comparison of the top AI sprite generators for indie game developers in 2026, including pricing, features, art quality, and engine support. - [AI Sprite Generator for Godot: Complete Setup Guide](https://sprixen.com/blog/ai-sprite-generator-for-godot): Learn how to generate AI sprites for Godot Engine, import them as AnimatedSprite2D, and maintain consistent art style across your entire game. - [Why AI Sprites Look Inconsistent (And How Style Lock Fixes It)](https://sprixen.com/blog/why-ai-sprites-look-inconsistent): AI sprite generators produce beautiful individual assets but terrible sets. Learn why style consistency is the #1 problem in AI game art and how Style Lock solves it. - [How to Create All Your Game Jam Art in 2 Hours with AI](https://sprixen.com/blog/game-jam-art-with-ai): A practical guide to using AI sprite generation during game jams. Create characters, enemies, tilesets, and animations fast without sacrificing visual consistency. - [Pixel Art Sprite Sizes for Games: 8x8 vs 16x16 vs 32x32 vs 64x64](https://sprixen.com/blog/pixel-art-sizes-guide): A practical guide to choosing the right pixel art resolution for your game. Covers 8x8, 16x16, 32x32, and 64x64 with examples, use cases, and AI generation tips. ## Contact - Website: https://sprixen.com - Email: contact@accelar.io