
Modding PC Games with Claude Code: Give Your Agent Consistent Sprites
Use universal-modder and Claude Code to mod games you own, and add the Sprixen MCP server so the agent gets one-style sprites and animation sheets.
Building games with AI agents: MCP servers, Claude Code, Cursor and AI game builders.

Use universal-modder and Claude Code to mod games you own, and add the Sprixen MCP server so the agent gets one-style sprites and animation sheets.

Connect Codex CLI and Gemini CLI to the Sprixen MCP server and generate style-locked sprites, animations, tiles and music from your terminal agent.

A grounded guide to MCP for game asset workflows: what an agent can safely automate, where approvals belong, and how to connect generation, validation and export.

You built a browser game with Claude Code, Cursor, Rosebud or Lovable and now it needs a leaderboard and a save system. Here's how to add both without standing up Firebase or Supabase.

You finished a vibe-coding session and have a folder of HTML and JS. Here's how itch.io, GitHub Pages, Netlify, Vercel and Sprixen's Game Creator publish flow compare for actually getting it in front of players.
A complete walkthrough for generating style-consistent game sprites and animations from Claude Code using Sprixen's MCP server, from API key to exported Phaser package.

Clone the Sprixen Phaser starter, connect Sprixen's MCP server to Cursor, and generate a style-locked character with idle and walk animations that import cleanly into Phaser.

An honest comparison of generating game art by uploading images to ChatGPT or Gemini in chat versus using Sprixen's MCP server, covering consistency, animation, and engine import.

What Rosebud AI, Lovable, Bolt, Replit, and v0 actually generate versus what they don't, and how to bring consistent, engine-ready game art into each one.